ksp high altitude plane

I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. Press J to jump to the feed. Which makes this engine ideal for those missions which require doing many science activities above particular altitudes. Your answer got me in the right direction, though I ended up with a different design (see my own answer). So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. Personally, I don't enjoy survey contracts on Kerbin. I have enough patience to do the slow flying, but is it horribly inefficient? This thread is quite old. You can post now and register later. The U-2 is probably the highest altitude aircraft still flying. Display as a link instead, 2022 Take-Two Interactive Software, Inc. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. Clear editor. One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. I don't have that cockpit in my career game yet, but maybe it will work with the other one. The drag differential is because your long-wing layout is using a bunch of struts, and the reason your delta-wing has a higher ceiling is because it has more wing area to provide lift. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. - but they were talking about having two intakes/engine. High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. (Actually, four ways: but balloons aren't in the stock game) Lifting surfaces are great but they lose effectiveness just as fast with altitude as drag falls. And it's stock, unfortunately. But a rockets can do it. Also, jets eat fuel at pounds-per-minute -- if you cover twice as much ground in the same time, your plane will be more efficient. To get higher with the low tech jet engines, you need rocket assist. I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that). It seems to be based on the General Electric F-404 Afterburning Turbofan, which shares the same name and maximum thrust (85 kN dry). Yes, although they have only been flown with nearly full tanks. Is it correct to use "the" before "materials used in making buildings are"? I decided to look into that two intakes thing, and it turns out to make 11-12 m/s difference at 19,000m with my plane. A little while back I spent a long time trying to circumnavigate Kerbin on the least liquid fuel possible (i posted the record to the sub: 254 units of fuel. Thanks. Have a plane that ditches its wings and rockets up to 18km once you reach the right point. Do plugins for Kerbal Space Program work on unix? There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. Powered by Invision Community. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. Of course, this thing has very limited range, speed and acceleration because of the extra weight. With only panthers unlocked I might add. at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. Powered by Invision Community. How do you get out of a corner when plotting yourself into a corner. Welcome to the forums, ZDW. Cookie Notice By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. EDIT: Essentially, make like an SR-71, if an SR-71 didn't have cooling problems limiting it to Mach 3.4. Pasted as rich text. Grichman's answer got me in the right direction. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Don't worry about Isp. probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. As you found out, it basically konks out at 15km. I tried building a plane but can't climb higher than about 11,000m (I don't have many plane parts yet, though). high-2 A Screenshot of Kerbal Space Program The idea is to slow the plane to a stall above your landing spot the pop the parachute. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. surface of jool. 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). Any advices for building a vehicle for this task? Each stage of the rocket has a delta-v that depends on the stage fuel mass and the engine specific impulse. KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. What are the units of measure used in Kerbal Space Program? Due to the lower air pressure at higher altitudes its thrust output decreases accordingly. KSP also tends to have very harsh induced drag if angle of attack gets too high. If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/ But you'll need to unlock: High Altitude Flight Which cost 300 science. The maximum cruise altitude is just over 40,000 feet. Make sure you have lots of control surfaces because at very high in the atmosphere, there's not much air for the wings to control the craft with. I've been finding it difficult to build a jet that can fly over 15km alt. I looked into the .cfg files and there are no special properties allocated to them. But maybe your patience? For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. The best answers are voted up and rise to the top, Not the answer you're looking for? It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. Dedicated to the growth and advancement of amateur rocket scientists! If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. Along with rockets, planes are one of KSP's most commonly referenced kinds of vessel, and are a vessel type . The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. 3.) 1.) The benefits should be obvious. I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. Keep in mind that wheesley engine's performance decreases significantly as the altitude increases. 1 Pod outside the level 3 VAB. The Boeing X-37, also known as the Orbital Test Vehicle (OTV), is a reusable robotic spacecraft. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. All trademarks are property of their respective owners in the US and other countries. The U-2's published maximum altitude is somewhere above 74,000 feet. Thats my problem right now. The easiest "default" way to build a plane in KSP-- i.e. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. Evidence. It's Kerbal Space Program v.22! Your link has been automatically embedded. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. Or is it the same for all celestial bodies? You need to do it with what you've got. 600+ m/s) and low altitudes (e.g. Your previous content has been restored. In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". Your previous content has been restored. Very cool. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Delta-V is the velocity change necessary to perform orbital maneuvers. 2022 Take-Two Interactive Software, Inc. Is anywhere a list of the altitude levels (I don't know a better term) available? Why do many companies reject expired SSL certificates as bugs in bug bounties? Planes in Space. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . You may be correct and that 3 engine plane is a lemon. Let me. Trying to do something without the right part is long and difficult path. If drag were the only concern, at any given altitude the slower you go, the less fuel you need: the work done by drag over a distance grows linearly with speed (the force grows quadratically with speed, but the time falls linearly). Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. So Pvt. Let me share what I know about jet engines, speed, and efficiency. Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? You can halve the drag by climbing a bit less than 3500m. FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. edited 6 yr. ago. Please consider starting a new thread rather than reviving this one. I've added more engines, more intakes to no avail. You can post now and register later. What you should be concerned about is atmospheric drag, and that's minimized by high-altitude flight. Mounting a time-limited rescue mission for kerbal inbound to Kerbin. I wasn't expecting so many excellent answers! Should i add a larger wing area for higher lift? Sideslip handling. 3x06: I design a new, high altitude, jet to collect high. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Connect and share knowledge within a single location that is structured and easy to search. New comments cannot be posted and votes cannot be cast. its rather flat but its a solid surface. father brown actor dies, punchbowl crater hike, town of clay garbage pickup schedule,